Advanced UX: Wireframing and Detailed Design
Wireframing
Description

During this class, students will learn how to expand a concept design through wireframing. Students will explore the use of wireframing as a sketching mechanism for user interface design, and will become familiar with the relationship between UI controls and user goals. At the end of this class, students will have the ability to translate concept design (requirements, use cases, scenarios and storyboards) into cohesive wireframes that illustrate and explore interaction, flow, and information architecture.

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I like bikes.


Stringio

I’m just a little lady who’s as curious as a kitten.


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World traveler (when I can afford it). Photographer (on the weekends). Marketing & Product Lead @MainStreetHub (by day). Video game button masher (by night).


Profile

I'm a video game designer/yogini. I received my BFA in Design from the University of Texas in '06 and have been working as a game designer ever since. I started practicing yoga in '07, beginning with Bikram yoga, then focussing on Vinyasa flow. I completed a 100 hr. Anusara training in 2011. vidyogames.tumblr.com


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Web designer for Texas A&M Libraries and owner of freelance design company Sprocket Design. schnauzer collector.


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A Houston graphic design transplant who's looking to get lost in the Austin creative scene. I am always looking to learn new things and hone old skills.


Stringio

Senior Product Designer at Mixer Design Group


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Aspire to inspire from the heart of Austin, Texas